Adventure Game Wiki



Welcome to the Adventure Game Wiki
The Adventure Game genre came to be in 1975 and has evolved a lot since. This Wiki attempts to not only list every Adventure Game out there but also analyze them in both a literary and technological way.

Topics covered in addition to articles about the games themselves are game engines, well known personalities in the scene and companies that have created and / or published Adventure Games. Everyone is welcome to add their own knowledge to this database.

Defining Adventure Games
An Adventure Game (or adventure for short) is a computer game in which the player controls one or several characters and which focuses on puzzle solving and exploration, normally embedded in a narrative framework. In most adventure games one can find one or several of the following:


 * A linear or partially nonlinear storyline. A partially nonlinear storyline is a storyline in which at some points you have several tasks which can be solved in any order.
 * A branching storyline. Some adventures have several possible (successful) outcomes, often depending on the player’s actions. Such branches enhance the replayability of games, however they are more complicated to create. Some adventures also have the possibility of the main character(s) dying, which normally ends the game.
 * One or several inventories, into which the player character(s) can collect items from the surrounding world and use these items with the surrounding world, normally to solve puzzles.
 * Non Player Characters (NPCs), with which the player character(s) can interact. This interaction often includes dialogue options and/or using items (from above inventory) with NPCs.
 * A slow pace. While some adventure games have sequences in which reaction times are of importance, the normal pace in adventure games is slow. This allows the game to tell a sometimes very complex story and offer puzzles where the main challenge is a time limit.
 * Timed or random events. These can be relevant to the outcome of the game, though they don’t have to be. Also there are different types of timed events - some may be repeated or are repeated automatically, others may occur only once in the game.
 * Several explorable screens or rooms, sometimes further grouped into so called locations. The player character(s) can normally interact only with objects in the current screen (and their inventory, if present). Screens that belong to the same location often share attributes such as colour palettes, graphic styles and background music.

Adventure game elements are sometimes combined with elements from other genres, such as:


 * Action sequences (e.g. fighting or fleeing from enemies)
 * Arcade sequences
 * Character development (e.g. learning skills or improving character statistics)

(taken from Point & Click Adventures for Smartphones and Tablets )

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